Day 2 - Trouble shooting the Blender import a bit and learning about making a mesh, materials and attaching them, vertex colors:
https://www.whynotestflight.com/excuses/hello-usd-part-2-type-the-rainbow/
#Tag
Day 2 - Trouble shooting the Blender import a bit and learning about making a mesh, materials and attaching them, vertex colors:
https://www.whynotestflight.com/excuses/hello-usd-part-2-type-the-rainbow/
Day 5 and the last before the US holiday.
And it's GREAT news. Got usdview working thanks to the folks on the official USD github and that slack @mikelyndon and other's mentioned to me.
Fireworks indeed!!!
Pro tip... on macOS 13.4 use Python 3.9
https://www.whynotestflight.com/excuses/hello-usd-part-5-python-setup-pt-2-what-really-works/
Also filed a feedback on USDZ Tools: FB12499226
Day 3: Reality Composer is my USD WYSIWIG
https://www.whynotestflight.com/excuses/hello-usd-part-3-reality-composer-is-my-usd-wysiwig/
No python libs for this, just using the C++ tools in the Pixar repo.
This is using RealityComposer, NOT RealityComposerPro... yet.
I put off working with AR partially because I didn't like having part of my workflow live in external apps: Reality Composer this, Blender that... But what if you can do all this AR and now VR stuff in JUST code? Follow along as I attempt do things the extra hard way as per usual... starting with hand coding OpenUSD files because you have to start with understanding the file format, am I right?
https://www.whynotestflight.com/excuses/ooohh-a-new-file-format...-hello-usd-part-1/
#openUSD #visionOS #GenerativeArt #CreativeCoding #Python #Swift
Part 7: Getting to (non-beta) ARKit compliance for my scripted usda outputs is going to be uglier than I had hoped since usdc files are required.
Figured that out by coaxing the Apple provided usdARKitChecker to pass through a little more info from usdchecker util, and then smooshed the files together using usdcat. Unclear on how to do this all in Swift down the line, but works for now!
https://www.whynotestflight.com/excuses/hello-usd-part-7-where-my-error-messages-at/
#shellScript #openUSD #python #macos #visionOs #ARKit #USDZTools
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