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Jason Dyer
@jdyer@mastodon.gamedev.place  ·  activity timestamp yesterday

The study of PRISM continues, as I go back over some history of Masquerade (which the game was heavily inspired by) and try to get at the central question of: how do you specify the exact location of three different buried treasures with 1982 technology?

https://bluerenga.blog/2026/01/25/prism-how-to-hide-something-so-almost-nobody-finds-it/

#retrogaming #adventuregame #puzzle #apple #appleII

Renga in Blue

PRISM: How to Hide Something So Almost Nobody Finds It

(Continued from my previous posts on PRISM.) Nobody is easy. Almost nobody, that’s the tricky part. On the night of August 7th, 1979, I set off with Bamber Gascoigne, who was chosen to witnes…
apple II screen with a stick figure detained by a weird Pac-Man-esque monster

HELD FAST / FREEDOM LOST / WHAT WILL / BE THE COST
apple II screen with a stick figure detained by a weird Pac-Man-esque monster HELD FAST / FREEDOM LOST / WHAT WILL / BE THE COST
apple II screen with a stick figure detained by a weird Pac-Man-esque monster HELD FAST / FREEDOM LOST / WHAT WILL / BE THE COST
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