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Jason Dyer
@jdyer@mastodon.gamedev.place  ·  activity timestamp yesterday

The study of PRISM continues, as I go back over some history of Masquerade (which the game was heavily inspired by) and try to get at the central question of: how do you specify the exact location of three different buried treasures with 1982 technology?

https://bluerenga.blog/2026/01/25/prism-how-to-hide-something-so-almost-nobody-finds-it/

#retrogaming #adventuregame #puzzle #apple #appleII

Renga in Blue

PRISM: How to Hide Something So Almost Nobody Finds It

(Continued from my previous posts on PRISM.) Nobody is easy. Almost nobody, that’s the tricky part. On the night of August 7th, 1979, I set off with Bamber Gascoigne, who was chosen to witnes…
apple II screen with a stick figure detained by a weird Pac-Man-esque monster

HELD FAST / FREEDOM LOST / WHAT WILL / BE THE COST
apple II screen with a stick figure detained by a weird Pac-Man-esque monster HELD FAST / FREEDOM LOST / WHAT WILL / BE THE COST
apple II screen with a stick figure detained by a weird Pac-Man-esque monster HELD FAST / FREEDOM LOST / WHAT WILL / BE THE COST
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Jason Dyer
@jdyer@mastodon.gamedev.place  ·  activity timestamp yesterday

The study of PRISM continues, as I go back over some history of Masquerade (which the game was heavily inspired by) and try to get at the central question of: how do you specify the exact location of three different buried treasures with 1982 technology?

https://bluerenga.blog/2026/01/25/prism-how-to-hide-something-so-almost-nobody-finds-it/

#retrogaming #adventuregame #puzzle #apple #appleII

Renga in Blue

PRISM: How to Hide Something So Almost Nobody Finds It

(Continued from my previous posts on PRISM.) Nobody is easy. Almost nobody, that’s the tricky part. On the night of August 7th, 1979, I set off with Bamber Gascoigne, who was chosen to witnes…
apple II screen with a stick figure detained by a weird Pac-Man-esque monster

HELD FAST / FREEDOM LOST / WHAT WILL / BE THE COST
apple II screen with a stick figure detained by a weird Pac-Man-esque monster HELD FAST / FREEDOM LOST / WHAT WILL / BE THE COST
apple II screen with a stick figure detained by a weird Pac-Man-esque monster HELD FAST / FREEDOM LOST / WHAT WILL / BE THE COST
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Jason Dyer
@jdyer@mastodon.gamedev.place  ·  activity timestamp 2 days ago

I'm not doing any PRISM updates today, but if you haven't seen it yet, you can read my coverage of Alkemstone, another buried object with information buried in an Apple II game (this time a proper game! ... kind of).

https://bluerenga.blog/tag/alkemstone/?order=ASC

#retrogaming #adventuregame #puzzle #apple #appleII

Renga in Blue

alkemstone – Renga in Blue

Posts about alkemstone written by Jason Dyer
Apple II screen, someone looking at their feet and they see a person at a podium
Apple II screen, someone looking at their feet and they see a person at a podium
Apple II screen, someone looking at their feet and they see a person at a podium
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Jason Dyer
@jdyer@mastodon.gamedev.place  ·  activity timestamp 2 days ago

I'm not doing any PRISM updates today, but if you haven't seen it yet, you can read my coverage of Alkemstone, another buried object with information buried in an Apple II game (this time a proper game! ... kind of).

https://bluerenga.blog/tag/alkemstone/?order=ASC

#retrogaming #adventuregame #puzzle #apple #appleII

Renga in Blue

alkemstone – Renga in Blue

Posts about alkemstone written by Jason Dyer
Apple II screen, someone looking at their feet and they see a person at a podium
Apple II screen, someone looking at their feet and they see a person at a podium
Apple II screen, someone looking at their feet and they see a person at a podium
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Jason Dyer
@jdyer@mastodon.gamedev.place  ·  activity timestamp 3 days ago

The grand conclusion of the PRISM story, including some riddles like

NOT A ROCK / NEVER HOT / NOT FRUIT / NEVER LOCKED

plus

IN AT 7 / OUT AT FOUR / FORWARD 8 / AND SLIGHTLY MORE

which lead to real buried treasure.

Solving continues in the comments!

Latest post here:
https://bluerenga.blog/2026/01/22/prism-unspeakable-forms/

All three parts together here:
https://bluerenga.blog/tag/prism/?order=ASC

#retrogaming #adventuregame #puzzle #apple #appleII

Renga in Blue

prism – Renga in Blue

Posts about prism written by Jason Dyer
Renga in Blue

PRISM: Unspeakable Forms

(Continued from my previous posts.) First off, to share from the comments– Morpheus Kitami: The colored letters have different kinds of colors. Maybe instead of one word per page, it’s one se…
Apple II screen with many strange creatures
Apple II screen with many strange creatures
Apple II screen with many strange creatures
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Jason Dyer
@jdyer@mastodon.gamedev.place  ·  activity timestamp 3 days ago

The grand conclusion of the PRISM story, including some riddles like

NOT A ROCK / NEVER HOT / NOT FRUIT / NEVER LOCKED

plus

IN AT 7 / OUT AT FOUR / FORWARD 8 / AND SLIGHTLY MORE

which lead to real buried treasure.

Solving continues in the comments!

Latest post here:
https://bluerenga.blog/2026/01/22/prism-unspeakable-forms/

All three parts together here:
https://bluerenga.blog/tag/prism/?order=ASC

#retrogaming #adventuregame #puzzle #apple #appleII

Renga in Blue

prism – Renga in Blue

Posts about prism written by Jason Dyer
Renga in Blue

PRISM: Unspeakable Forms

(Continued from my previous posts.) First off, to share from the comments– Morpheus Kitami: The colored letters have different kinds of colors. Maybe instead of one word per page, it’s one se…
Apple II screen with many strange creatures
Apple II screen with many strange creatures
Apple II screen with many strange creatures
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Apple-feed boosted
Jason Dyer
@jdyer@mastodon.gamedev.place  ·  activity timestamp 5 days ago

In 1982, a company out of New York made three golden keys and buried them. They put clues in an interactive book in the format of an Apple II program called PRISM.

The treasure has never been located, so today, All the Adventures embarks on solving the mystery.

https://bluerenga.blog/2026/01/21/prism-1982/

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #apple #appleII

Renga in Blue

PRISM (1982)

PRISM is an ISM Storydisk which tells the wonderous tale of the theft of the three ancient Keys of Color, and the adventures of the young boy who must seek them in the monstrous kingdom of Yolsva, …
front cover to PRISM with three keys and two men with swords guarding them
front cover to PRISM with three keys and two men with swords guarding them
front cover to PRISM with three keys and two men with swords guarding them
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Jason Dyer
@jdyer@mastodon.gamedev.place  ·  activity timestamp 5 days ago

In 1982, a company out of New York made three golden keys and buried them. They put clues in an interactive book in the format of an Apple II program called PRISM.

The treasure has never been located, so today, All the Adventures embarks on solving the mystery.

https://bluerenga.blog/2026/01/21/prism-1982/

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #apple #appleII

Renga in Blue

PRISM (1982)

PRISM is an ISM Storydisk which tells the wonderous tale of the theft of the three ancient Keys of Color, and the adventures of the young boy who must seek them in the monstrous kingdom of Yolsva, …
front cover to PRISM with three keys and two men with swords guarding them
front cover to PRISM with three keys and two men with swords guarding them
front cover to PRISM with three keys and two men with swords guarding them
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